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Model Railroad Dcc Decoder Upload Sound File


We've had recent reports of the latest JMRI iv.2.x having bug IPLing (updating) various Digitrax products and downloading sound decoder projects. Nosotros recommend using prior known stable versions of JMRI to avoid bug. If you are having issues using JMRI and Digitrax products, please visit our Assistance Desk and open a support ticket to communicate the problems you are seeing.

Welcome to the Digitrax Sound Depot!

Digitrax SoundFX® decoders come "set to run" with pre-loaded sounds appropriate for the locomotive each decoder was designed to fit.  Decoders non built for specific locos come preloaded with a dual scheme that gives the pick of a generic diesel or generic steam sound project.

Using Digitrax SoundLoader and your PR3, you lot can change the sound projects your decoder plays. SoundLoader runs on your PC and connects to your sound decoder using the Digitrax PR3 developer. With SoundLoader you can easily manage the sound project files your decoders use.

It's easy:

1. Detect the audio project your desire to download on SoundDepot.

two. Connect your PR3 developer to the programming track on your layout.

iii. Place your SoundFX decoder equipped locomotive on the programming track.

4. Open up the SoundLoader awarding.

5. In the Sound Loader application, open up the .spj file with the sound projection you want to load into the decoder.

vi. Click on "Programme" and wait for the programming process to complete (normally lx-90 seconds).

7. That's information technology. Yous've just customized your locomotive.

Modifying Sound Project Files

Y'all tin can customize any audio project using your own recordings.  You can change the horn or whistle to one that is bachelor on the Sound Depot or i that you take recorded yourself. You tin replace any locomotive sound segment (a chuff, or a brake squeal, etc) with an actual sound recording you've made. You practise this with the SoundLoader utility in conjunction with a Digitrax PR3 programmer. Once you lot've customized the project, you can save the sound projection (.spj) file with a new proper noun.  This volition permit you employ your custom project over and over again.

We encourage you to share your customized audio projects with other modelers by submitting them to the Sound Depot by clicking here. We are happy to mail customer projects on the Sound Depot!  Please limit file sizes for upload to less than 20mb.

To set up a simple sound, using a sound editor:

one. Isolate the sound past trimming the backlog time from the recording by advisedly marking the beginning and the end of the sound you want to create.

ii. Relieve this trimmed file as a .wav file equally "8 bit" and eleven kilohertz (khz).

3. Open the SoundLoader application. The chief screen of SoundLoader shows "sound types" or parts of the locomotive's sound scheme (Diesel Bell, Diesel Brakes, etc).

4.  Locate the sound blazon you want to modify in this list and "right-click" on that entry -

5.  Select "Assign Sound File"

half-dozen.  Scan to the new Wav file you created and saved previously, select the file and click the 'Open' button.

7.  You've successfully modified the original Sound Project File.  Save this modified sound projection file under a new file proper name.

You lot tin can repeat the above steps and replace every bit many (or all) of the sound types as desired in the original Project file. Once you've finished your customized Audio Projection File yous tin download it directly to your locomotive using SoundLoader'southward "Programme" button, email information technology to a friend who has a similar Locomotive, and submit it to the Sound Depot past clicking here to share it with other model railroaders on the Digitrax Sound Depot.

To prepare a sequenced sound, using a audio editor:

A sequenced sound is a audio that is fabricated up of 3 parts: an Attack sound, a Sustain sound, and a Decay sound. The Assail is the 'starting' sound, the Sustain is the 'running' part of the sound, and the Decay is the 'end' sound. An example of a sequenced sound is the horn. Blowing the horn for 15 seconds requires an Attack audio that begins the sequence, a Sustain sound that prolongs the audio for as long every bit desired, and finally ends with a Decay sound. In actual do, file sizes for the beginning and end of the sound, the Assail and Decay, may peradventure be larger than the Sustain because the Sustain is simply a modest snippet of sound repeated every bit long as needed.

Examples of SoundFX sequenced sounds are the Whistle, H2o Pump and Horn. In the SoundLoader main screen y'all'll see each of these sounds have a Start, Run, and End component. To set a sequenced audio you'll demand to make 3 .wav files (The Kickoff, Run, and End parts)

1.  Recording several complete audio events (for case, several complete whistle blasts from starting time to finish).  If possible, make these recordings each time varying distance from the Locomotive. If you're going out to a distant site to make the sound recordings, you might too come back with more than one recording to cull from. A single recorded whistle smash may sound corking by the siding, but may not audio as good once yous listen to the recording at domicile so become several recordings from different distances and give yourself the latitude to choose the best.

2.  In one case y'all've chosen the best candidate, again you'll need to isolate the complete sound by trimming the backlog time from the recording. The goal here is to get just the complete audio event (whistle/horn blast/etc) with virtually no sound before or after on the recording. In one case y'all've got information technology, save this file. Save a copy of it (with a different proper name) in a safe place on your hard drive. Next, we'll chop up the working re-create of this audio file.

Listen to your newly trimmed sound. Repeatedly. Depending on the sound editor you lot're using, playing from the beginning you'll eventually be able to 'see' a place on the timeline where the sound stabilizes. In other words, you'll be able to see the point on the timeline where the tone of the audio starts to remain consistent. That's the betoken where you want to make your first cut. Save this file segment (again, in the 8 bit / xi kilohertz format). Be descriptive, if information technology'due south a horn recording name information technology something easy for others to identify like:  Start_GMF7_horn.wav.

This one'southward easy, depending on how long the total recording is, nigh of it will be the stable 'run' part of the sound. Copy a piece of this sound (typically less than 1 2nd long) to the clipboard and save this sound. Once again, name it something consistent and descriptive: Run_GMF7_horn.wav.

By at present y'all've probably got the hang of it. Mark the point in your recording just earlier the run sound starts to alter, copy from this point to the very terminate of your audio prune. Salvage information technology naming it something like:  End_GMF7_horn.wav.

six.  Yous're at present ready to overlay these newly create sound components into an existing Audio Project file to create a new, unique project file. There's no limit to what yous can create.

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Source: https://www.digitrax.com/sound-depot/